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Debug Console & Hotkeys

Discussion in 'Bedrock Beta General Discussion' started by Simburgur, Feb 9, 2014.

  1. Simburgur
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    Simburgur CEO & Creative Director Dev Team

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    This thread will be improved shortly.

    Debug Console Commands

    All commands are proceeded by a forward slash (/)

    close
    Close the Debug Console

    clear
    Clear's the output window of the console

    sys
    Displays a brief output of various WFTO Related data on the machine

    SpawnUnit [Unit Type] [Owner] [Position]
    Spawns a Unit at specific position.

    [Unit Type] - is the type of unit you'd like to spawn, see list below.
    [Owner] - depends on players present on map, 0 is player, Will use current player if undefined.
    [Position] - XYZ Coordinates, If undefined will place at cursor position

    SpawnRoom [Room Name] [Owner] [Position]
    Spawns a room belonging to specific player at a specific postion.

    [Room Name] - is the type of room you'd like to spawn, see list below.
    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
    [Position] - XYZ Coordinates, If undefined will place at cursor position

    SpellRoom [Room Name] [Owner]
    Changes your hand's current task to placing a room.

    [Room Name] - is the type of room you'd like to spawn, see list below.
    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player

    SpellTile [Tile Name] [Owner]
    Changes your hand's current task to placing tiles (Rooms, Terrain, Shrines etc.).
    [Tile Name] - is the type of terrain you'd like to spawn, see list below.
    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

    Spell [Spell Name] [Owner]
    Changes your hand's current task to casting a spell

    [Spell Name] - is the type of spell you'd like to cast, see list below.
    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

    SpawnFlag [Owner]
    Spawns an "All Units" rally flag for a specific player.

    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

    ToggleMightyQuest [True|False]
    Sets the state of Mighty Quest to either active or inactive, allowing you to prevent or allow further Mighty Quest events


    SpawnTrap [TrapName] [Team] [Position]
    Spawns a defence blueprint belonging to a specific player at a specific location.

    [Trap Name] - is the type of trap you'd like to spawn, see list below.
    [Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
    [Position] - XYZ Coordinates, If undefined will place at cursor position

    BuildTrap
    Finishes a defence Blueprint at Hand Location

    SpellTrap [TrapName]
    Changes the Hand Action to placing a defence of a specific type for the current player

    [Trap Name] - is the type of trap you'd like to spawn, see list below.

    AddGold [Amount] [Player]
    Adds a value of gold to specified player's reserves

    [Amount] - Is the amount of gold you wish to add in number form
    [Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

    RemoveGold [Amount] [Player]
    Removes an amount of gold from a specified player's reserves

    [Amount] - Is the amount of gold you wish to add in number form
    [Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

    AddMana [Amount] [Player]
    Adds mana to a specified player's pool
    [Amount] - Is the amount of gold you wish to add in number form
    [Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

    Infinite Mana [True | False]
    Sets whether player has infinite mana or not (Only prevents Mana loss, not locking)


    Freeze
    Spawns a Quick-Freeze effect freezing 3x3 area of tiles at hand position

    UpgradeRoom [Room Name] [Player]
    Upgrades all the rooms of one type belong to a specific player provided that room can be upgraded

    [Room Name] - is the type of room you'd like to spawn, see list below.
    [Player] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player

    Debug Console Values
    Note: Some values require Quotation marks to work

    Units
    Rooms
    Defenses (Traps)
    Terrain
    Spells
    Hotkeys & Controls

    Strategic View
    Camera controls

    Note: Num Keys only usable with Numlock off

    'W' & 'Up Arrow' & 'Num 8' - Scroll Camera Up
    'S' & 'Down Arrow' & 'Num 2' - Scroll Camera Down
    'A' & 'Left Arrow' & 'Num 4' - Scroll Camera Left
    'D' & 'Right Arrow' & 'Num 6' - Scroll Camera Right
    'Insert' & 'Num 0' - Tilt Camera Upwards
    'Delete' & 'Num .' - Tilt Camera Down
    'Home' & 'Num 7' - Zoom Camera In
    'End' & 'Num 1' - Zoom Camera Out
    'Page Up' & 'Num 9'- Rotate camera counter-clockwise
    'Page down' & 'Num3' - Rotate Camera clockwise
    '1' - Reset view to Dungeon Core
    '2' - Reset camera angle and pitch

    Hand Controls
    'Move to Edge of Camera Vision' - Scrolls camera in direction of hand
    'Left Click' - Interract, Place Rooms, Pickup, Cast spell, Place Defenses etc.
    'Right Click' - Cancel Selection, Slap, Drop object.

    UI Controls
    'Space Bar' - Open/Close Veins of Evil
    'ESC' - Open escape menu

    Miscellaneous
    'F2' - Toggle Debug Console
    'F4' - Toggle Debug Mode
    'F9' - Toggle game breaking mode
    'F12' - Take Steam Screenshot


    Debug Keys (Only in Debug Mode - F4 to Toggle)

    'Num -' - Destroy Dirt Wall / Level down tile (Unclaim / Reduce status)
    'Num+' - Level up tile (Claim)
    'V' - Unlock veins of evil
    'F1' - Halt Game State
    'F7' - Reveal Fog of War
    'F5' - Decrease Speed
    'F6' - Increase Speed
    '3' - Toggle UI
    '4' - Toggle Hand
    '5' - Toggle unit shields
    '6' - Unlock Zoom

    Posession View
    Controls

    'W' & 'Up Arrow' & 'Num 8' - Move forward
    'S' & 'Down Arrow' & 'Num 2' - Move backward
    'A' & 'Left Arrow' & 'Num 4' - Strafe Left
    'D' & 'Right Arrow' & 'Num 6' - Strafe Right
    'Left Click' - Primary Action (Only usable with workers, digs tiles ahead)
    'Right Click' - Secondary Action (Only usable with workers, claims tiles below and ahead)
    'ESC' & 'Space Bar' - Exit Possession
    Last edited by a moderator: Jan 2, 2015
    mrtnptrs, Amon and Nachtrae like this.
  2. Noontide
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    Noontide Community Manager Dev Team

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    Updated with a full list of Debug console commands and values as well as an updated list of working hotkeys.
    mrtnptrs likes this.
  3. AvatarIII
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    AvatarIII Inquisitor Founder

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    is there any way to spawn gateways, shrines and hearts? once Skirmish AI, and the ability to save maps, are in, that would be all you need for a working in-game map editor, using SpellTerrain to do most of the work.
  4. Simburgur
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    Simburgur CEO & Creative Director Dev Team

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    SpellRoom Shrine_Name, Gateway_Over/Underworld, Core_Standard

    Currently only allows your own faction though
  5. mrtnptrs
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    mrtnptrs Crackpot

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    Why is the info about hotkeys like 3, 4, c, f and r removed from the list of hotkeys?
  6. Noontide
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    Noontide Community Manager Dev Team

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    c,f & r are all legacy hotkeys that are only available in F4 mode, they seem to have got passed our cull. 3 & 4 are only available in our latest patch test and are not available in the public build :)
  7. Jessen21
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    Jessen21 Oculus

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    it would be nice if the console maybe had a way to list what rooms/spells/traps/terrain/creatures were available in game.

    additionally for those looking, and for potential upcoming testing, I've gathered something everyone likely wants to know.

    Shrines:

    I've been on the look out and am composing a text file of all this, working on making it orderly. If it goes well, I may put it up here for people to download up to date info while the staff are updating this thread.
  8. Jessen21
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    Jessen21 Oculus

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    looking at the current update and whats happened now, theres a few things i'm able to mention as in somewhat now that we can test.
    Last edited: Dec 27, 2014
    BeetleJuiceā„¢ likes this.
  9. mishko
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    mishko Witch Doctor Founder

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    Is there a way to spawn themes using the debug console?
  10. Noontide
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    Noontide Community Manager Dev Team

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    No unfortunately not. That's a little more complicated.

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