Discussion in 'News and Announcements' started by Simburgur, Dec 18, 2013.
Click here to view the news post!
What the...? It's noon...that's too early...I'm not mentally prepared for this yet...
yep its to early what are you thinking? ???? *head explodes*
oh.. very fast. Exploding walls sound nice.
Gotta try trhe multiplayer out now.
NOOOOOOOOOOOOO my head
I'm glad multiplayer testing has began but I am sad I won't be able to participate yet, being a mac player .
In regards to the rampart, I like it since it is a very simple but effective boost for sloth players. I am curious, how will it interact with invisible traps? Will it also remain invisible until the trap activates or will we just not be able to add the rampart to stealthy traps if we want them to remain undedected?
What?? At this time I am not prepared to this. You are very much too early
I am at work I have to lead a trainee-ship now
In other words: Thanks to the update!
WHAT?! WFTO Wednesday in the morning? Witchcraft! I approve wholeheartedly.
The Rampart sounds like a brilliant idea - a boost to defense survivability will encourage their use.
So the Rampart is like a stronger version of the Barricade?
They work a bit differently actually. The barricade is a wall that sits on its own tile, the rampart is an add-on that stick on top of a pre-existing trap to boost its armor and/or health. So you can use it to make tougher ballista traps and extra tough barricades .
Aha, so It's probably a 3x3 tiles defense.
No, it's probably a one tile defense. You're just investing some extra money to make your traps harder to destroy.
Imagine a Hero Fortress covered in Ramparts that will be one tough level, but knowing human error they'll be a back door in
If It's 1 tile big, how are defenses that are also 1 tile big supposed to fit in?
Common sense would dictate that they'd fit inside the empty space between the walls of the Rampart.
was expecting something a bit more "milestone"-y for the 50th WFTOW to be honest
Known bug: Simburgur is posting the news hours earlier than usual.
We're looking into this issue and should have it solved next week.
Edit: @AvatarIII - no time for a milestone, everybody's hard at work
maybe for 52 eh Moz? one whole year of WFTOWs!
Not quite 50 years of WFTO just yet
wait I get back from work experience and I have this waiting for me? thankyou so much!
Also I never considered defense for our traps but considering they cannot level then ways to make them more durable and lethal is a great idea and props to the devs for thinking of it.
One gripe I had with dungeon keeper was I felt the traps were to weak, the poison gas sucked and my tanky creatures could walk over the traps and survive until the traps ran out of charges, hoping we have to more creative in WTFO.
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